CalibratedDecisions.

Post · Games & real time

Driving pedestrians in a multi-agent simulation

Jev at the centre, with concurrency limits.

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Xiang Wei @xgwei

Great minds! I've been building a stylized SF with Opus too, just without the pets. My cars follow rules on the real street network, lanes and traffic lights included. Jev driving pedestrians is tempting though. How many agents can it run at once?

Video from the post

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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