CalibratedDecisions.

Repo · Games & real time

Honeytongue

NPC persuasion engine: TypeSafe Jev judges whether player dialogue convinced a character given persona and goals

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From the repository

Characters players can actually argue with: a persuasion mechanic for JavaScript games where players type or speak to NPCs. Powered by Jev.

ai-npcbrowser-gamecharismadialogue-systemgame-aigame-developmentgame-mechanicsgamedevinteractive-fictionjavascriptjevnodejsnpcnpc-dialoguepersuasionphaserrpgtext-adventuretwinetypescript

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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