Repo · Games & real time
Honeytongue
NPC persuasion engine: TypeSafe Jev judges whether player dialogue convinced a character given persona and goals
Open github.com ↗From the repository
Characters players can actually argue with: a persuasion mechanic for JavaScript games where players type or speak to NPCs. Powered by Jev.
ai-npcbrowser-gamecharismadialogue-systemgame-aigame-developmentgame-mechanicsgamedevinteractive-fictionjavascriptjevnodejsnpcnpc-dialoguepersuasionphaserrpgtext-adventuretwinetypescript
The decision Jev makes
Choose a legal move, a lane or an NPC reaction each turn.
Where it fits
Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →