CalibratedDecisions.

Video · Games & real time

I originally made a nostalgic tech demo project for a city called Vesper from the 1997 game Ultima Online using Godot, Astra and Blender.

I originally made a nostalgic tech demo project for a city called Vesper from the 1997 game Ultima Online using Godot, Astra and Blender.

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How builders describe it

I originally made a nostalgic tech demo project for a city called Vesper from the 1997 game Ultima Online using Godot, Astra and Blender. Jev’s role was to help NPCs decide what to do next in the living-town experiment. Brought my tech demo to life. The game gives it a character’s…

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 173 games & real time projects →

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