CalibratedDecisions.

Article · Games & real time

jev 同士に五目並べで対戦させた

Jev vs Jev gomoku with source and timing logs.

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How builders describe it

A Japanese experiment that builds a rules-based gomoku harness and replays a full Jev-versus-Jev game log to measure real per-move latency.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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