CalibratedDecisions.

App · Games & real time

Jev controls the NPC

A browser game where Jev decides what the NPC does.

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How builders describe it

A browser game experiment where Jev drives a non-player character in an open-world scene, choosing the NPC's next behaviour from the state it is given instead of a scripted tree.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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