CalibratedDecisions.

Repo · Games & real time

jev-doom-agent

A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom…

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From the repository

A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.

How builders describe it

A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
Two WebAssembly builds of the Chocolate Doom 3.1.1 engine play the same Freedoom map from the same initial state, with a Jev Choice decision picking each tactical macro and a local controller turning it into inputs.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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