Repo · Games & real time
jev-doom-agent
A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom…
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A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
How builders describe it
A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
Two WebAssembly builds of the Chocolate Doom 3.1.1 engine play the same Freedoom map from the same initial state, with a Jev Choice decision picking each tactical macro and a local controller turning it into inputs.
The decision Jev makes
Choose a legal move, a lane or an NPC reaction each turn.
Where it fits
Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →