Repo · Games & real time
jev-zork
TypeSafe Jev plays Zork I: Jericho supplies valid actions; Jev answers one Choice (plus danger/intent questions) per turn; code owns memory,…
Open github.com ↗How builders describe it
TypeSafe Jev plays Zork I: Jericho supplies valid actions; Jev answers one Choice (plus danger/intent questions) per turn; code owns memory, anti-loop, and the French terminal/replay dashboard.
The decision Jev makes
Choose a legal move, a lane or an NPC reaction each turn.
Where it fits
Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 173 games & real time projects →