CalibratedDecisions.

Repo · Games & real time

rpg-jev

A living-world RPG whose NPCs are decided by TypeSafe's Jev judge model; code owns rules, numbers and state.

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How builders describe it

Persistent multiplayer RPG concept where Jev makes in-world decisions, a background authoring thread builds the world, and code owns rules and state behind a WebGL terrain client.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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