CalibratedDecisions.

Repo · Games & real time

snake-jev

Snake controlled by parallel Jev assessments, with one API call per game tick.

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How builders describe it

A desktop Snake experiment where Jev assesses the board each tick and Python combines its answers into a move; one recorded run reached 29 foods in 461 ticks before trapping itself.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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