CalibratedDecisions.

Post · Games & real time

ViZDoom Jev agent

Two decision channels on ViZDoom, navigation at 5 Hz and combat at 12 Hz, with an 18-kill test run.

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Kevin Madura @kmad

I feel like the Jev hello world is playing DOOM
... and it works incredibly well with ViZDoom

For this we set up two decision channels:
- Navigation (5 decisions/s)
- Combat (12 decisions/s)

Test run finished with 18 kills, 102 health, 92 armor, before it got stuck walking

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How builders describe it

A ViZDoom agent with two Jev decision channels, navigation at 5 decisions per second and combat at 12, finishing a test run with 18 kills.

The decision Jev makes

Choose a legal move, a lane or an NPC reaction each turn.

Where it fits

Games are a stress test for decision speed. Jev picks the next move from the legal ones, fast enough for arcade games and deep enough for chess and strategy. All 256 games & real time projects →

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